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Media Art and Design Practice

Media Art and Design Practice


Course Status: Pre-College Application: Jan 2026

Applications for Pre-College courses will open in early January. We encourage you to review the courses offered below. Remember: you can select up to 3 in your application. We look forward to seeing you!

Course Code

MAAD 26210 10

Cross Listed Course Code(s)

ARTV 16210

Course Description

This studio-based course explores the practice, conventions, and boundaries of contemporary media art and design. This can encompass areas as diverse as interactive installation, app design, and the Internet meme.

Through projects and critical discussion, students engage with the problems and opportunities of digitally driven content creation. Fundamental elements of digital production are introduced, including basic properties of image, video, and the global network.

Further topics as varied as--though not limited to--web production, digital fabrication, interfaces, the glitch, and gaming may be considered. Sections will vary based on the instructor's fields of expertise.

Course Criteria

This course meets the general education requirement in the arts. This course may not double count for general education requirements and the Media Arts and Design minor. However, it is a great way for students to explore a potential interest in these areas.

This course is primarily comprised of undergraduate students. A select number of places are reserved for advanced high school students.

The cost of this course for pre-college students is $4,980

Instructor(s)

Takashi Shallow

Session

Session 2

Course Dates

June 15th - July 3rd

Class Days

Mon, Wed, Fri

Class Time

1:00 pm - 4:00 pm

Eligibility

11th Grade, 12th Grade, Undergrad

Core Course

Part of UChicago Core Curriculum

Modality

Remote

Other Courses to Consider

These courses might also be of interest.

  • Critical Videogame Studies
    Critical Videogame Studies

    Since the 1960s, games have blossomed into the world’s most profitable artistic and cultural form.

    This course attends to a broad range of video games in different genres, including Passage, Dys4ia, Unpacking, Slay the Princess, Undertale, Outer Wilds, and more.

    Readings by theorists including Patrick Jagoda, Bo Ruberg, Mary Flanagan, and Mark J.P. Wolf will help us think about the field of videogame studies. In addition to weekly readings, students will create a video essay across the quarter, divided into smaller assignments to provide time for workshopping and fine-tuning.

    The end product, a video essay of about 5 minutes, will serve as their final project. Students will not only learn about games as a medium but also exercise their ability to create a critical, detail-focused analysis.

    Remote