
Media Art and Design Practice
Course Code
MAAD 26210 10
Cross Listed Course Code(s)
ARTV 16210
Course Description
This studio-based course explores the practice, conventions, and boundaries of contemporary media art and design. This can encompass areas as diverse as interactive installation, app design, and the Internet meme.
Through projects and critical discussion, students engage with the problems and opportunities of digitally driven content creation. Fundamental elements of digital production are introduced, including basic properties of image, video, and the global network.
Further topics as varied as--though not limited to--web production, digital fabrication, interfaces, the glitch, and gaming may be considered. Sections will vary based on the instructor's fields of expertise.
Course Criteria
This course meets the general education requirement in the arts. This course may not double count for general education requirements and the Media Arts and Design minor. However, it is a great way for students to explore a potential interest in these areas.
This course is primarily comprised of undergraduate students. A select number of places are reserved for advanced high school students.
The cost of this course for pre-college students is $4,980
Instructor(s)
Takashi Shallow
Other Courses to Consider
These courses might also be of interest.
Critical Videogame StudiesSince the 1960s, games have blossomed into the world’s most profitable artistic and cultural form.
This course attends to a broad range of video games in different genres, including Passage, Dys4ia, Unpacking, Slay the Princess, Undertale, Outer Wilds, and more.
Readings by theorists including Patrick Jagoda, Bo Ruberg, Mary Flanagan, and Mark J.P. Wolf will help us think about the field of videogame studies. In addition to weekly readings, students will create a video essay across the quarter, divided into smaller assignments to provide time for workshopping and fine-tuning.
The end product, a video essay of about 5 minutes, will serve as their final project. Students will not only learn about games as a medium but also exercise their ability to create a critical, detail-focused analysis.
Remote